#clashroyale
LiveTighter Spawn Spread
As well as providing some of the best cycling utility in the game, Skeletons offer high damage and strong distraction value. A tighter spawn spread will make them more vulnerable to splash damage.
#clashroyale
Hitpoints: 1210 → 1152 (-5%)
Royal Ghost had floated beyond his usual control and bridge spam homes and into bait and cycle decks. A hitpoint nerf should make him easier to exorcise.
#clashroyale
Hit Speed: 1.5s → 1.7s (+13%)
Minion Giant was too punishing for a flying win condition. We're slowing down his hit speed to retain his 'Giant' feel while cutting down on his damage output.
#clashroyale
Nieuw in Clash Royale: Elixir Collector 
Lifetime: 1m 33s → 1m 50s (+18%)
Production Speed: 13s → 15s (+15%)
Considering the buff to Three Musketeers, we wanted them to be viable without depending on Elixir Collector. Its RoE (Return on Elixir, yes we made that up) will now take longer to pay off.
#clashroyale
Lifetime: 1m 33s → 1m 50s (+18%)
Production Speed: 13s → 15s (+15%)
Considering the buff to Three Musketeers, we wanted them to be viable without depending on Elixir Collector. Its RoE (Return on Elixir, yes we made that up) will now take longer to pay off.
#clashroyale
Damage: 232 → 215 (-8%)
After the buffs to Barbarians, their rock ‘n roll cousin quickly became the go-to small spell for both cycle and control decks. It will no longer fully counter Wall Breakers.
#clashroyale
Barrage Damage: 281 → 261 (-7%)
It's Minion Giant's world now and Evolved Cannon is just liv-... still the best building in the meta? Its barrage will still take out Dart Goblin, but be slightly less effective against big pushes.
#clashroyale
Freeze Damage: 89 → 46 (-49%)
Hero Ice Wizard claims his icy little buddy is all frost and no bite, but we're not buying it. Frosty Fella will no longer take out Skeletons and Bats with his freeze effect.
#clashroyale